images home-based stroke rehabilitation using computer gaming

They highlighted that the response to failure and poor performance, in any game, is integral to its use by a player base, and hence should be taken as an important consideration. As always in single subject design, the subject serves as their own control. Smith ST, Schoene D: The use of exercise-based videogames for training and rehabilitation of physical function in older adults: current practice and guidelines for future research. Methods Twelve subjects with prior stroke were recruited; 11 completed the study. CD 5. ABILHAND is an inventory of manual activities that the patient is asked to judge on a three-level scale: 0 impossible1 difficult and 2 easy. The physical dimension of serious and exergames has added an extra challenge to game development while simultaneously enabling video games to find alternative applications in facilitating general and rehabilitation-based exercises. Without careful consideration of the opinions of a system's proposed user base, concerns regarding ubiquitous always-on video capture systems, such as the Kinect, may inhibit wide-scale system adoption. Table 2 Overview of studies categorized under the section applications of Kinect in stroke rehabilitation Continued. Furthermore, in an attempt to remove the variability introduced through human subjects during accuracy evaluations, Pedro et al.

  • The effectiveness of gaming technology in neurological rehabilitation Physiopedia
  • Serious Games for Homebased Stroke Rehabilitation.
  • Gaming tech improving athome stroke rehab Raconteur
  • Homebased stroke rehabilitation using computer gaming Semantic Scholar

  • Request PDF on ResearchGate | On Jan 1,Marcus King and others published Home-based Stroke Rehabilitation using Computer Gaming.

    The effectiveness of gaming technology in neurological rehabilitation Physiopedia

    ABSTRACT. This paper reports the findings of a case series of home-based bilateral upper limb rehabilitation using a motion-based computer game controller.

    images home-based stroke rehabilitation using computer gaming

    A low-cost game framework for a home-based stroke rehabilitation system Published in: International Conference on Computer & Information Science .
    The following over-arching limitations have been derived from the current state of the literature: 1.

    In Successes and Failures in Telehealth; In Engineering in Medicine and Biology Society, Users of the Kinect are able to intuitively interact with a computer through various gestures and postures.

    LoPiccolo P: Serious games.

    images home-based stroke rehabilitation using computer gaming

    The game console was based on a laptop computer and had two handles attached to it by strings. A prototype system SITAR System for Independent Task-oriented Assessment and Rehabilitation aimed at delivering controlled, task-oriented stroke therapy in an independent manner with minimal therapist supervision was presented.

    Serious Games for Homebased Stroke Rehabilitation.

    images home-based stroke rehabilitation using computer gaming
    Home-based stroke rehabilitation using computer gaming
    With increasing occurrence of stroke incidence, therapists are under pressure for time.

    Exergames a term for exercise games aim to combine natural human movements and the entertainment of video games to promote elderly exercise and enable built-in unobtrusive diagnostics, whereas serious games intend to simultaneously rehabilitate motor-impaired users while evaluating patient progress and monitoring for potential patient injury. Lancet Physiother Theory Pract29 3 Their roles were switched for the following 6 persons. In this section, we provide a review of studies and their results involving use of Kinect in serious and exercise game applications.

    Serious Games for Home-based Stroke Rehabilitation.

    Video: Home-based stroke rehabilitation using computer gaming Could a Video Game Be the Key to Stroke Recovery? - National Geographic

    On average, two thousand residents in the United States experience a stroke every day. Stroke Rehabilitation/methods*; United States; User-Computer Interface; Video Games*. Semantic Scholar extracted view of "Home-based stroke rehabilitation using computer gaming" by Marcus King Be et al.

    Video: Home-based stroke rehabilitation using computer gaming Computer game therapy 'could help' stroke patients

    Interactive computer gaming technology has gained attention as components of Alankus et al implemented 7 stroke rehabilitation games using both.

    This also indicates that game-based rehabilitation systems at home.
    This monitoring system alerts a user if a game maneuver they execute goes beyond therapist-recommended kinematic limb and body angle limits and ensures that users will not exercise for periods of time so extended as to be counter-productive to rehabilitation goals.

    Stroke34 9 This method allowed for fall detection through use of the former method when there are no significant occlusions, and through utilization of the latter method when the subject is fully occluded after a fall.

    Gaming tech improving athome stroke rehab Raconteur

    Reprints and Permissions. The games were tailored to the intended users in terms of speed, challenge, toned down colour schemes and sounds.

    images home-based stroke rehabilitation using computer gaming
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    It can then be assumed that scenarios where this spine rapidly transforms from a state of perpendicular to the ground plane to parallel, and does not return to perpendicular within a specified amount of time, can be considered as a potential fall event.

    As the number of games increased the participants were allowed to choose their own games.

    images home-based stroke rehabilitation using computer gaming

    Assumptions of rehabilitation success should not be based on in-game score improvement as arbitrary scores do not necessarily correlate with actual functional improvement, and evaluation methods.

    Several studies evaluating the psychometric properties of the FMA-UE in people with stroke have demonstrated satisfactory reliability, validity and responsiveness [ 2930 ].

    Homebased stroke rehabilitation using computer gaming Semantic Scholar

    Exercise games The Kinect is not unique in its ability to provide vision-based data capture capable of supporting gaming paradigms; however, current research grade multiple camera motion capture systems are typically expensive, difficult to set up, and require a knowledgeable operator. The existing studies along this line of research are comprised mainly of gait assessment and pre-emptive in-home fall-prevention training exercises, and while gait-based and pre-emptive exercise methods are, at best, only indirectly related to true fall prevention methodologies, they nonetheless have strong potential to contribute to the enabling of accurate fall detection and prevention in the future.

    For example, searching for "Kinect AND stroke" returned publications from a variety of sub-fields unrelated to this review, such as, controller-free exploration of medical image data.

    Comments (5)

    1. Kelrajas

      Reply

      Hammer A, Lindmark B: Test-retest intra-rater reliability of grip force in patients with stroke. Hussain et al.

    2. Nikojora

      Reply

      The studies in this section represent differing approaches in current Kinect-based automated gait assessment methodology research. Lancet

    3. Tataxe

      Reply

      The paper is structured into three main sections, each one presenting a review of the literature for a specific topic.

    4. Golticage

      Reply

      A feasibility study using interactive commercial offtheshelf computer gaming in upper limb rehabilitation in patients after stroke.

    5. Kazratilar

      Reply

      Hints of various multidisciplinary directions Kinect-based research is expanding toward can be seen in the more intricate applications of the Kinect presented by Frisoli et al. Wiemeyer et al.